Let
me start this review by saying, “Damn”.
I am a huge R.T.S. guy. This game has got to
take the cake as far as realism goes. As a matter of fact, I only
found one thing about it I didn’t like, but as I played
it, I realized it wouldn’t be as real if that problem was
addressed.
Ok, the graphics are about the best you can go
if you want total realism. On TV when they show the cop chases
with the helicopter view, if you made the helicopter a little
higher up in the sky, it would look no different. The explosions
are just about the coolest thing I have ever seen. As far as I
can tell, they don’t use the same explosion for everything
like almost all R.T.S.’. The explosions are distinguishable
among the different units. What I like about that is that when
the enemy is bombing the hell out of you with howitzers, you can
tell it is howitzer’s, and not guys hiding in the bushes
with grenades.
Oh yes… the units. The box says there are
over one hundred unique units. I would say that is probably accurate…
no ****. Whether is be the three or four different artillery guns,
which includes the two anti-aircraft guns(which work just like
regular field guns, except they can nail the drop ships flying
over dumping enemy reinforcements behind your lines and capping
the guys manning your guns). Not to mention the different types
of long-range artillery guns. There is nothing I love better than
sending a scout jeep, waiting for it to get attacked, bringing
it back to get repaired, and shelling the hell out of the spot
where he got attacked. Then sending the same scout the same spot,
and seeing nothing but blast marks, bodies, and destroyed machinery.
Ahhhh. The Russians have an interesting vehicle at their command,
a type of mobile missile launcher, I don’t know the name
of it exactly, but that is also a great long range capable weapon.
The great thing about it is that it fires about six rockets at
the area obliterating everything around that spot. Just imagine
the look on my face when they gave me four of them on one mission.
Heh…heh..heh….heh. Make sure you have plenty of supply
trucks though or you’ll find yourself sending them into
combat as target practice. Don’t forget about infantry.
Riflemen, sub-machine gunners, heavy machine gunners, snipers,
officers, mortar men, tank hunters(bazooka guys…heh heh),
swordsmen(yes, the Japanese have swordsmen), engineers, and tank
crew are all at your disposal, and I haven’t even gotten
through the first campaign yet. Did I mention the riflemen can
lay mines, and sweep for them too? Or that they can launch grenades
at tanks, when all of yours are smoldering piles of ash?
The other thing I absolutely love about this
game is the realism it offers. I have already talked about the
explosions, which kick ass, but they leave blast marks throughout
the mission. The scene of the battle after the actual battle,
is stunning. The burning tank remains(with and without fire),
dead bodies(with and without blood), and blast marks(with and
without broken armor around it) are left on the battlefield until
the mission is over. Except for the tanks, after so many minutes,
they disappear and leave this nasty, oh my god that must have
hurt type of blast mark on the ground. You can destroy trees,
bushes, fences, houses, barns, farms, animals, civilians, bridges(which
you can repair if you get the enemy to stop shelling your supply
trucks), towers, bunkers, tank obstacles, infantry obstacles,
and railroads. There are probably more, but I haven’t gotten
that curious yet to actually try and blow the other stuff up…okay
I have, but I have leave something for you people at home to find
out for yourself.
Another thing I admire about SS, is the real
damage it takes to kill a unit. I am not talking about real-time,
I mean real damage. Most R.T.S.’ give your units little
health bars that slowly wind down as the units take damage. While
Sudden Strike does have health gauges, they are pretty useless,
except for tanks which you can repair. Now you can heal infantry,
but the only time you need to worry about them is if it is in
the red, but when in gets in the red their health dwindles down
by itself. Plus your hospital truck takes forever to get to them
so death is inevitable. Nine times out of ten they won’t
get in the red, because if an infantry man takes a hit, he will
die. There is no twenty percent damage hits like other games of
the genre, if they get hit, they will die. Naturally, a tank need
a grenade or another tank shell to take it out, seeing how bullets
can’t kill them, but you get what I am talking about.
What I was saying earlier about the things I
didn’t like about the game, but later appreciated was that
you can’t make a building and pump units out of it, and
sometimes your units don’t do what you asked them to. I
mean, those things are great, but in a real war you can’t
build a barracks and dish out guys. And the units don’t
follow your orders because sometimes they are unable to, or are
just dumb. And that is the truth. |